Character Class Rules
General:
All characters gain two additional skill points per level.
Cleric:
Add Knowledge (Undead) (Int) to skill list.
Ranger:
Add Bluff (Cha) and Sense Motive (Wis) to skill list.
Favored Enemy: Allow the Favored Enemy bonuses to be added to the To Hit rolls as well as the Damage rolls.
Bonus Feats: Rangers still get Track at 1st level, but they lose all other virtual feats. Instead, they gain bonus feats similar to Fighters. They gain one at 1st level and another every four levels (5th, 9th, 13th and 17th). They may choose from the following list: Ambidexterity, Blind-Fight, Combat Reflexes, Dodge (Mobility, Spring Attack), Exotic Weapon Proficiency, Expertise (Improved Disarm, Improved Trip, Whirlwind Attack), Mounted Combat (Mounted Archery, Trample, Ride-By-Attack, Spirited Charge), Point Blank Shot (Far Shot, Precise Shot, Rapid Shot, Shot on the Run), Quick Draw, Two-Weapon Fighting (Improved Two-Weapon Fighting), Weapon Finesse, and Weapon Focus.
Sorcerer:
Class skills are Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Profession (Wis), and Spellcraft(Int).
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